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jmelesky 5 vuotta sitten
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      README.md

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README.md

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-# omwalcshuff
+# The OpenMW Ingredient Shuffler
+
+Do you remember what it was like to not know all the important alchemy ingredients? To not have online references and potion calculators?
+
+Do you miss it?
+
+The OpenMW Ingredient Shuffler is for you! It takes all the ingredients, and shuffles their alchemical effects. You won't be able to look them up -- you'll have to advance your alchemy to see them, keep track of them, and figure out your own potion combinations.
+
+This utility is written specifically for [OpenMW](http://openmw.org/) users, and parses openmw.cfg configuration files.
+
+## Features
+
+  - Retains effect commonality. If there's only one ingredient with "Drain Mercantile", there will still be just one after the shuffle. Likewise, "Restore Fatigue" will remain a common first effect.
+  - Supports any alchemy mods you're using. It parses all mods you're set up to use, and shuffles accordingly. That is, if you're using Vanilla + a mod that removes all "Fortify Intelligence" effects, you won't see any of those effects post-shuffle, either.
+  - Separates food and non-food. Food is more likely to have beneficial first effects, and that was important to retain.
+  - Hides cursed items appropriately. An emerald and a cursed emerald should always have the same effects, and the shuffler honors that.
+
+## How to use this
+
+First, make sure you have python (version 3.3 or higher) installed on your system and reachable.
+
+Second, make sure the script itself (`omw_shuffle_ingredients.py`) is downloaded and available. You can download it from github at https://github.com/jmelesky/omw_shuffle_ingredients
+
+Then, [install your mods in the OpenMW way](https://openmw.readthedocs.io/en/latest/reference/modding/index.html), adding `data` lines to your `openmw.cfg`.
+
+Make sure to start the launcher and enable all the appropriate `.esm`, `.esp`, and `.omwaddon` files. Drag them around to the appropriate load order.
+
+Then, run `omw_shuffle_ingredients.py` from a command line (Terminal in OS X, Command Prompt in Windows, etc). This should create a new `.omwaddon` module, and give you instructions on how to enable it.
+
+Open the Launcher, drag the new module to the bottom (it should be loaded after all mods with ingredients in them), and enable it.
+
+Finally, start OpenMW with your new, unique set of ingredient effects.
+
+## Advanced usage
+
+The shuffler should happily work without any arguments, but if you have anything in a non-default location, the following command-line arguments will help:
+
+  - `-c` (or `--configfile`), which allows you to specify a specific config file to use
+  - `-d` (or `--moddir`), where you can set the directory in which to put the new mod
+  - `-m` (or `--modname`), which lets you set the name of the new mod (it defaults to `Shuffled Ingredients - <today's date>.omwaddon`, but to each their own)
+
+## HELP!
+
+Are you having a problem? I can only fix it if I know about it. You can [file an issue](https://github.com/jmelesky/omw_shuffle_ingredients/issues) on the github project. I'm also trying to be available on the [OpenMW General Discussion forum](https://forum.openmw.org/viewforum.php?f=2), and sometimes on the [#openmw irc channel](https://webchat.freenode.net/?channels=openmw&uio=OT10cnVlde).
+
+## Thanks
+
+  * Resources for understanding MW file formats:
+    * http://www.mwmythicmods.com/argent/tech/tute.html
+    * http://www.mwmythicmods.com/tutorials/MorrowindESPFormat.html
 
-The OpenMW Alchemy Shuffler