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fixed a couple typos, added log entries, tuned the runaway ship loadout

john melesky 10 months ago
parent
commit
7a31cbf395
1 changed files with 19 additions and 5 deletions
  1. 19 5
      data/kraz-quests.txt

+ 19 - 5
data/kraz-quests.txt

@@ -5,7 +5,7 @@ mission "jm-artcrew Kraz [0]"
 	minor
 	minor
 	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
 	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
 	source
 	source
-		attribute "rim"
+		attributes "rim"
 	to offer
 	to offer
 		random < 40
 		random < 40
 		"combat rating" > 5
 		"combat rating" > 5
@@ -44,6 +44,7 @@ mission "jm-artcrew Kraz [0]"
 		ship "Runaway Clipper"
 		ship "Runaway Clipper"
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
 	on accept
 	on accept
+		log "Minor People" "Dr. Danifry" "A scientist with Kraz Cybernetics who asked me to disable her ship."
 		set "jm-artcrew kraz robots will happen"
 		set "jm-artcrew kraz robots will happen"
 	on visit
 	on visit
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
@@ -51,12 +52,15 @@ mission "jm-artcrew Kraz [0]"
 		# robots will roll out eventually, but more slowly
 		# robots will roll out eventually, but more slowly
 		event "jm-artcrew Kraz robots available" 120
 		event "jm-artcrew Kraz robots available" 120
 	on decline
 	on decline
+		log "Some Kraz scientists had a problem with a runaway ship, but they couldn't pay enough to hire me."
 		event "jm-artcrew Kraz robots available" 120
 		event "jm-artcrew Kraz robots available" 120
 	on fail
 	on fail
+		log "Tried to help some scientists with a runaway ship, but accidentally destroyed all their research."
 		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
 		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
 		# robots will still roll out, but much later
 		# robots will still roll out, but much later
 		event "jm-artcrew Kraz robots available" 360
 		event "jm-artcrew Kraz robots available" 360
 	on complete
 	on complete
+		log "Helped some scientists from Kraz Cybernetics, whose crew robots had gone rogue in their test ship. Disabled the ship so they were able to retrieve their research, and got a free sample robot."
 		outfit "CX9 Crew Robot"
 		outfit "CX9 Crew Robot"
 		event "jm-artcrew Kraz robots available" 14
 		event "jm-artcrew Kraz robots available" 14
 		set "jm-artcrew Kraz quest completed"
 		set "jm-artcrew Kraz quest completed"
@@ -73,7 +77,7 @@ mission "jm-artcrew Kraz [1]"
 	minor
 	minor
 	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
 	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
 	source
 	source
-		attribute "rim"
+		attributes "rim"
 	to offer
 	to offer
 		random < 40
 		random < 40
 		"combat rating" > 100
 		"combat rating" > 100
@@ -112,17 +116,23 @@ mission "jm-artcrew Kraz [1]"
 		ship "Runaway Argosy"
 		ship "Runaway Argosy"
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
 	on accept
 	on accept
+		log "Minor People" "Dr. Danifry" "A scientist with Kraz Cybernetics who asked me to disable her ship."
 		set "jm-artcrew kraz robots will happen"
 		set "jm-artcrew kraz robots will happen"
 	on visit
 	on visit
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 	on abort
 	on abort
 		# robots will roll out eventually, but more slowly
 		# robots will roll out eventually, but more slowly
 		event "jm-artcrew Kraz robots available" 120
 		event "jm-artcrew Kraz robots available" 120
+	on decline
+		log "Some Kraz scientists had a problem with a runaway ship, but they couldn't pay enough to hire me."
+		event "jm-artcrew Kraz robots available" 120
 	on fail
 	on fail
+		log "Tried to help some scientists with a runaway ship, but accidentally destroyed all their research."
 		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
 		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
 		# robots will still roll out, but much later
 		# robots will still roll out, but much later
 		event "jm-artcrew Kraz robots available" 240
 		event "jm-artcrew Kraz robots available" 240
 	on complete
 	on complete
+		log "Helped some scientists from Kraz Cybernetics, whose crew robots had gone rogue in their test ship. Disabled the ship so they were able to retrieve their research, and got a free sample robot."
 		outfit "CX9 Crew Robot"
 		outfit "CX9 Crew Robot"
 		event "jm-artcrew Kraz robots available" 14
 		event "jm-artcrew Kraz robots available" 14
 		set "jm-artcrew Kraz quest completed"
 		set "jm-artcrew Kraz quest completed"
@@ -139,7 +149,7 @@ mission "jm-artcrew Kraz [2]"
 	minor
 	minor
 	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
 	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
 	source
 	source
-		attribute "rim"
+		attributes "rim"
 	to offer
 	to offer
 		random < 40
 		random < 40
 		"combat rating" > 300
 		"combat rating" > 300
@@ -177,17 +187,23 @@ mission "jm-artcrew Kraz [2]"
 		ship "Runaway Bastion"
 		ship "Runaway Bastion"
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
 	on accept
 	on accept
+		log "Minor People" "Dr. Danifry" "A scientist with Kraz Cybernetics who asked me to disable her ship."
 		set "jm-artcrew kraz robots will happen"
 		set "jm-artcrew kraz robots will happen"
 	on visit
 	on visit
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 	on abort
 	on abort
 		# robots will roll out eventually, but more slowly
 		# robots will roll out eventually, but more slowly
 		event "jm-artcrew Kraz robots available" 120
 		event "jm-artcrew Kraz robots available" 120
+	on decline
+		log "Some Kraz scientists had a problem with a runaway ship, but they couldn't pay enough to hire me."
+		event "jm-artcrew Kraz robots available" 120
 	on fail
 	on fail
+		log "Tried to help some scientists with a runaway ship, but accidentally destroyed all their research."
 		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
 		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
 		# robots will still roll out, but much later
 		# robots will still roll out, but much later
 		event "jm-artcrew Kraz robots available" 240
 		event "jm-artcrew Kraz robots available" 240
 	on complete
 	on complete
+		log "Helped some scientists from Kraz Cybernetics, whose crew robots had gone rogue in their test ship. Disabled the ship so they were able to retrieve their research, and got a free sample robot."
 		outfit "CX9 Crew Robot"
 		outfit "CX9 Crew Robot"
 		event "jm-artcrew Kraz robots available" 14
 		event "jm-artcrew Kraz robots available" 14
 		set "jm-artcrew Kraz quest completed"
 		set "jm-artcrew Kraz quest completed"
@@ -279,12 +295,10 @@ ship "Bastion" "Runaway Bastion"
 		"nGVF-BB Fuel Cell"
 		"nGVF-BB Fuel Cell"
 		"D67-TM Shield Generator"
 		"D67-TM Shield Generator"
 		"Water Coolant System"
 		"Water Coolant System"
-		"Tactical Scanner"
 		"Laser Rifle" 7
 		"Laser Rifle" 7
 		
 		
 		"Impala Plasma Thruster"
 		"Impala Plasma Thruster"
 		"Impala Plasma Steering"
 		"Impala Plasma Steering"
-		"Hyperdrive"
 		
 		
 		"CX9 Crew Robot" 20
 		"CX9 Crew Robot" 20
 	add attributes
 	add attributes