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@@ -5,7 +5,7 @@ mission "jm-artcrew Kraz [0]"
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minor
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description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
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source
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- attribute "rim"
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+ attributes "rim"
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to offer
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random < 40
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"combat rating" > 5
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@@ -44,6 +44,7 @@ mission "jm-artcrew Kraz [0]"
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ship "Runaway Clipper"
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dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
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on accept
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+ log "Minor People" "Dr. Danifry" "A scientist with Kraz Cybernetics who asked me to disable her ship."
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set "jm-artcrew kraz robots will happen"
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on visit
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dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
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@@ -51,12 +52,15 @@ mission "jm-artcrew Kraz [0]"
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# robots will roll out eventually, but more slowly
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event "jm-artcrew Kraz robots available" 120
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on decline
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+ log "Some Kraz scientists had a problem with a runaway ship, but they couldn't pay enough to hire me."
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event "jm-artcrew Kraz robots available" 120
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on fail
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+ log "Tried to help some scientists with a runaway ship, but accidentally destroyed all their research."
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dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
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# robots will still roll out, but much later
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event "jm-artcrew Kraz robots available" 360
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on complete
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+ log "Helped some scientists from Kraz Cybernetics, whose crew robots had gone rogue in their test ship. Disabled the ship so they were able to retrieve their research, and got a free sample robot."
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outfit "CX9 Crew Robot"
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event "jm-artcrew Kraz robots available" 14
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set "jm-artcrew Kraz quest completed"
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@@ -73,7 +77,7 @@ mission "jm-artcrew Kraz [1]"
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minor
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description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
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source
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- attribute "rim"
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+ attributes "rim"
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to offer
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random < 40
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"combat rating" > 100
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@@ -112,17 +116,23 @@ mission "jm-artcrew Kraz [1]"
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ship "Runaway Argosy"
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dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
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on accept
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+ log "Minor People" "Dr. Danifry" "A scientist with Kraz Cybernetics who asked me to disable her ship."
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set "jm-artcrew kraz robots will happen"
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on visit
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dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
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on abort
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# robots will roll out eventually, but more slowly
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event "jm-artcrew Kraz robots available" 120
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+ on decline
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+ log "Some Kraz scientists had a problem with a runaway ship, but they couldn't pay enough to hire me."
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+ event "jm-artcrew Kraz robots available" 120
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on fail
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+ log "Tried to help some scientists with a runaway ship, but accidentally destroyed all their research."
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dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
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# robots will still roll out, but much later
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event "jm-artcrew Kraz robots available" 240
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on complete
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+ log "Helped some scientists from Kraz Cybernetics, whose crew robots had gone rogue in their test ship. Disabled the ship so they were able to retrieve their research, and got a free sample robot."
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outfit "CX9 Crew Robot"
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event "jm-artcrew Kraz robots available" 14
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set "jm-artcrew Kraz quest completed"
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@@ -139,7 +149,7 @@ mission "jm-artcrew Kraz [2]"
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minor
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description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
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source
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- attribute "rim"
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+ attributes "rim"
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to offer
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random < 40
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"combat rating" > 300
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@@ -177,17 +187,23 @@ mission "jm-artcrew Kraz [2]"
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ship "Runaway Bastion"
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dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
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on accept
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+ log "Minor People" "Dr. Danifry" "A scientist with Kraz Cybernetics who asked me to disable her ship."
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set "jm-artcrew kraz robots will happen"
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on visit
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dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
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on abort
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# robots will roll out eventually, but more slowly
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event "jm-artcrew Kraz robots available" 120
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+ on decline
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+ log "Some Kraz scientists had a problem with a runaway ship, but they couldn't pay enough to hire me."
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+ event "jm-artcrew Kraz robots available" 120
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on fail
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+ log "Tried to help some scientists with a runaway ship, but accidentally destroyed all their research."
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dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
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# robots will still roll out, but much later
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event "jm-artcrew Kraz robots available" 240
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on complete
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+ log "Helped some scientists from Kraz Cybernetics, whose crew robots had gone rogue in their test ship. Disabled the ship so they were able to retrieve their research, and got a free sample robot."
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outfit "CX9 Crew Robot"
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event "jm-artcrew Kraz robots available" 14
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set "jm-artcrew Kraz quest completed"
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@@ -279,12 +295,10 @@ ship "Bastion" "Runaway Bastion"
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"nGVF-BB Fuel Cell"
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"D67-TM Shield Generator"
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"Water Coolant System"
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- "Tactical Scanner"
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"Laser Rifle" 7
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"Impala Plasma Thruster"
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"Impala Plasma Steering"
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- "Hyperdrive"
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"CX9 Crew Robot" 20
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add attributes
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