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@@ -48,7 +48,7 @@ fn init() -> Canvas<Window> {
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}
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-fn load_media(filename:&str) -> Surface { // -> &'static Texture {
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+fn load_media(filename:&str) -> Surface {
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// having difficulty with lifetimes. Going to try to use a TextureCreator
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// to get around that problem for now.
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@@ -67,7 +67,7 @@ fn main() {
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let mut canvas = init();
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- let surface = load_media("assets/hello_world.bmp");
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+ let surface = load_media("../assets/hello_world.bmp");
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let tc = canvas.texture_creator();
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