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- # Kraz Cybernetics
- mission "jm-artcrew Kraz [0]"
- name "Help Kraz scientists with a runaway ship"
- minor
- description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
- source
- attribute "rim"
- to offer
- random < 40
- "combat rating" > 5
- "combat rating" < 100
- not "jm-artcrew Kraz quest completed"
- on offer
- conversation
- `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
- choice
- ` Investigate`
- goto continue
- ` No time for nonsense right now`
- defer
- label continue
- ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
- choice
- ` "Of course, no problem."`
- goto ready
- ` "What do I get out of it?"`
- ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
- choice
- ` "That sounds reasonable."`
- goto ready
- ` "Sorry, no dice."`
- ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
- decline
- label ready
- ` Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
- accept
- npc save disable
- government "jm-artcrew Runaway Ship"
- personality timid heroic staying disables target
- confusion 100
- system destination
- ship "Runaway Clipper"
- dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
- on visit
- dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
- on abort
- # robots will roll out eventually, but more slowly
- event "jm-artcrew Kraz robots available" 120
- on decline
- # robots will roll out eventually, but more slowly
- event "jm-artcrew Kraz robots available" 120
- on fail
- dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
- # robots will still roll out, but much later
- event "jm-artcrew Kraz robots available" 360
- on complete
- outfit "CX9 Crew Robot"
- event "jm-artcrew Kraz robots available" 14
- set "jm-artcrew Kraz quest completed"
- conversation
- `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
- ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot. It swivels two cameras towards you and stiffens in what you think is a salute. "Prepared for duty, captain!", it says.`
- ` Dr. Danifry looks pleased at your surprise. "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
- ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
- ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
- mission "jm-artcrew Kraz [1]"
- name "Help Kraz scientists with a runaway ship"
- minor
- description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
- source
- attribute "rim"
- to offer
- random < 40
- "combat rating" > 100
- "combat rating" < 300
- not "jm-artcrew Kraz quest completed"
- on offer
- conversation
- `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
- choice
- ` Investigate`
- goto continue
- ` No time for nonsense right now`
- defer
- label continue
- ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
- choice
- ` "Of course, no problem."`
- goto ready
- ` "What do I get out of it?"`
- ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
- choice
- ` "That sounds reasonable."`
- goto ready
- ` "Sorry, no dice."`
- ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
- decline
- label ready
- ` Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
- accept
- npc save disable
- government "jm-artcrew Runaway Ship"
- personality timid heroic staying disables target
- confusion 100
- system destination
- ship "Runaway Argosy"
- dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
- on visit
- dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
- on abort
- # robots will roll out eventually, but more slowly
- event "jm-artcrew Kraz robots available" 120
- on fail
- dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
- # robots will still roll out, but much later
- event "jm-artcrew Kraz robots available" 240
- on complete
- outfit "CX9 Crew Robot"
- event "jm-artcrew Kraz robots available" 14
- set "jm-artcrew Kraz quest completed"
- conversation
- `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
- ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot. It swivels two cameras towards you and stiffens in what you think is a salute. "Prepared for duty, captain!", it says.`
- ` Dr. Danifry looks pleased at your surprise. "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
- ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
- ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
- mission "jm-artcrew Kraz [2]"
- name "Help Kraz scientists with a runaway ship"
- minor
- description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
- source
- attribute "rim"
- to offer
- random < 40
- "combat rating" > 300
- not "jm-artcrew Kraz quest completed"
- on offer
- conversation
- `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
- choice
- ` Investigate`
- goto continue
- ` No time for nonsense right now`
- defer
- label continue
- ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
- choice
- ` "Of course, no problem."`
- goto ready
- ` "What do I get out of it?"`
- ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
- choice
- ` "That sounds reasonable."`
- goto ready
- ` "Sorry, no dice."`
- ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
- decline
- label ready
- ` Dr. Danifry's face relaxes. "Thank you. The ship is ... a Bastion, so I hope it won't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
- accept
- npc save disable
- government "jm-artcrew Runaway Ship"
- personality timid heroic staying disables target
- confusion 100
- system destination
- ship "Runaway Bastion"
- dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
- on visit
- dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
- on abort
- # robots will roll out eventually, but more slowly
- event "jm-artcrew Kraz robots available" 120
- on fail
- dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
- # robots will still roll out, but much later
- event "jm-artcrew Kraz robots available" 240
- on complete
- outfit "CX9 Crew Robot"
- event "jm-artcrew Kraz robots available" 14
- set "jm-artcrew Kraz quest completed"
- conversation
- `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
- ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot. It swivels two cameras towards you and stiffens in what you think is a salute. "Prepared for duty, captain!", it says.`
- ` Dr. Danifry looks pleased at your surprise. "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
- ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
- ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
- event "jm-artcrew Kraz robots available"
- set "jm-artcrew kraz robots for sale"
- outfitter "Kraz Basics"
- "CX9 Crew Robot"
- outfitter "Kraz Advanced"
- "CX9 Crew Robot"
- mission "jm-artcrew Kraz robots available"
- landing
- source
- near "Kraz" 100
- to offer
- has "jm-artcrew kraz robots for sale"
- on offer
- conversation
- `An advertisement crossing your feed catches your eye.`
- ` "Kraz Cybernetics is pleased to announce the release of the CX9 Crew Robot! Able to serve any crew function! Now available in your favorite Kraz affiliate outfitters."`
- decline
- ship "Clipper" "Runaway Clipper"
- outfits
- "Beam Laser" 2
- "Javelin Mini Pod" 2
- "Javelin" 80
-
- "nGVF-DD Fuel Cell"
- "LP072a Battery Pack"
- "D23-QP Shield Generator"
-
- "Greyhound Plasma Thruster"
- "Greyhound Plasma Steering"
- "Hyperdrive"
-
- "CX9 Crew Robot" 5
- add attributes
- "automaton" 1
- "self destruct" 1
- ship "Argosy" "Runaway Argosy"
- outfits
- "Energy Blaster" 2
- "Meteor Missile Launcher" 2
- "Meteor Missile" 60
- "Blaster Turret"
- "Anti-Missile Turret"
-
- "RT-I Radiothermal"
- "LP072a Battery Pack"
- "D23-QP Shield Generator"
-
- "Greyhound Plasma Thruster"
- "Greyhound Plasma Steering"
- "Capybara Reverse Thruster"
- "Hyperdrive"
-
- "CX9 Crew Robot" 7
- add attributes
- "automaton" 1
- "self destruct" 1
- ship "Bastion" "Runaway Bastion"
- outfits
- "Plasma Cannon" 2
- "Heavy Rocket Launcher" 2
- "Heavy Rocket" 60
- "Heavy Rocket Rack" 2
- "Blaster Turret" 2
- "Anti-Missile Turret"
-
- "S3 Thermionic"
- "LP144a Battery Pack"
- "nGVF-BB Fuel Cell"
- "D67-TM Shield Generator"
- "Water Coolant System"
- "Tactical Scanner"
- "Laser Rifle" 7
-
- "Impala Plasma Thruster"
- "Impala Plasma Steering"
- "Hyperdrive"
-
- "CX9 Crew Robot" 20
- add attributes
- "automaton" 1
- "self destruct" 1
- government "jm-artcrew Runaway Ship"
- "display name" "Runaway Ship"
- swizzle 21
- "player reputation" -1000
- "hostile hail" "jm-artcrew runaway ship hostile"
- "hostile disabled hail" "jm-artcrew runaway ship disabled"
- "bribe" 0
- "fine" 0
- phrase "jm-artcrew runaway ship hostile"
- word
- "You receive no response."
- "UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
- "You receive several bursts of static in response."
- "DANGER DANGER DANGER DANGER"
- "You hear a series of beeps and clicks."
- "OPERATING OUTSIDE OF STANDARD PARAMETERS"
- "FALLBACK BEHAVIOR INITIATED"
- "UNKNOWN HOSTILE CONTACT"
- phrase "jm-artcrew runaway ship disabled"
- word
- "You receive no response."
- "UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
- "You receive several bursts of static in response."
- "FAILURE FAILURE FAILURE FAILURE"
- "You hear a series of beeps and clicks."
- "ENTERING SHUTDOWN MODE"
- "ERROR CODE [77DFF8A2]"
- "STATUS REPORT UNAVAILABLE"
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