artificial-crew-outfits.txt 5.2 KB

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  1. # Kraz Cybernetics
  2. outfit "CX9 Crew Robot"
  3. category "Systems"
  4. cost 180000
  5. thumbnail "outfit/android"
  6. "required crew" -1
  7. "heat generation" .2
  8. "outfit space" -1
  9. mass 1
  10. unplunderable 1
  11. description "The Kraz Cybernetics CX9 Crew Robot is an android capable of serving in any capacity that a human crew member can. They are programmed with a vast library of outfit knowledge, including the ability to interpolate novel systems. Their internal power source will last decades with proper maintenance, most of which is taken care of with one hour of time per day cycle in the included dock."
  12. # Deep Sky
  13. outfit "VO-104a Helmsman"
  14. category "Systems"
  15. cost 600000
  16. thumbnail "outfit/shard"
  17. "required crew" -1
  18. "energy consumption" 0.35
  19. "heat generation" .05
  20. "outfit space" -.5
  21. mass .2
  22. unplunderable 1
  23. "drag reduction" .01
  24. "inertia reduction" .01
  25. "slowing protection" .02
  26. description "The Virtual Helm Officer is optimized for your in-system movement needs, whether in combat or not. Trained on the flight data of dozens of skilled pilots, the Virtual Helmsman will improve your maneuverability in any situation. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
  27. outfit "VO-107d Tactical Officer"
  28. category "Systems"
  29. cost 600000
  30. thumbnail "outfit/shard"
  31. "required crew" -1
  32. "energy consumption" 0.35
  33. "heat generation" .05
  34. "outfit space" -.5
  35. mass .2
  36. unplunderable 1
  37. "radar jamming" .1
  38. "shield protection" .007
  39. "hull protection" .007
  40. "piercing protection" .01
  41. description "The Virtual Tactical Officer is optimized for combat situations, improving various aspects of your ship's defense. Sadly the VO-107d cannot help your aim. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
  42. outfit "VO-119zo Security Officer"
  43. category "Systems"
  44. cost 600000
  45. thumbnail "outfit/shard"
  46. "required crew" -1
  47. "energy consumption" 0.35
  48. "heat generation" .05
  49. "outfit space" -.5
  50. mass .2
  51. unplunderable 1
  52. "scan interference" .2
  53. "scan concealment" .5
  54. "tactical scan power" .5
  55. "outfit scan power" .5
  56. "outfit scan speed" .5
  57. "radar jamming" .1
  58. description "The Virtual Security Officer is capable of both giving you insight into your enemies, as well as protecting your own ship from similar prying. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
  59. outfit "VO-108c Science Officer"
  60. category "Systems"
  61. cost 600000
  62. thumbnail "outfit/shard"
  63. "required crew" -1
  64. "energy consumption" 0.35
  65. "heat generation" .05
  66. "outfit space" -.5
  67. mass .2
  68. unplunderable 1
  69. "asteroid scan power" 2
  70. "tactical scan power" .5
  71. "outfit scan power" 1
  72. "outfit scan speed" 1
  73. "cargo scan power" 2
  74. "cargo scan speed" 2
  75. description "The Virtual Science Officer is your best bet at quickly retrieving and analyzing data about your environment, including nearby ships. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
  76. outfit "VO-114n Engineer"
  77. category "Systems"
  78. cost 600000
  79. thumbnail "outfit/shard"
  80. "required crew" -1
  81. "energy consumption" 0.35
  82. "heat generation" .05
  83. "outfit space" -.5
  84. mass .2
  85. unplunderable 1
  86. "heat capacity" 4
  87. "overheat damage threshold" .025
  88. cooling .05
  89. "shield generation multiplier" .015
  90. "shield energy multiplier" -.005
  91. "hull repair multiplier" .015
  92. "hull energy multiplier" -.005
  93. description "The Virtual Engineer is capable of improving the efficacy of many of your ship's systems. The VO-114n is familiar with not just specific systems, but the operating principles which make them work. That ensures usefulness even with novel outfits. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
  94. # Syndicated Systems
  95. outfit "EGCv1 Artificial Crew"
  96. category "Systems"
  97. cost 120000
  98. thumbnail "outfit/android"
  99. "required crew" -1
  100. bunks -1
  101. "energy consumption" 0.2
  102. "heat generation" 0.3
  103. mass 1
  104. description "The Syndicate Systems Embodied General Capability android is an artificial crew member complete with physical humanoid form. Capable of basic crew duties, including anything that requires physical presence and rudimentary symbolic reasoning. Version 1 features a bunk-deployable recharge and repair station."
  105. outfit "EGCv1 Artificial Crew, Value Pack"
  106. category "Systems"
  107. cost 650000
  108. thumbnail "outfit/android"
  109. "required crew" -6
  110. bunks -4
  111. "energy consumption" 0.8
  112. "heat generation" 1.8
  113. mass 4.5
  114. description "Why buy one when you can buy six? This bundle of Embodied General Capability androids saves space, energy, and money! For the captain who needs to build out a full crew compliment as efficiently as possible."
  115. outfit "GCv1 Virtual Crew"
  116. category "Systems"
  117. cost 150000
  118. thumbnail "outfit/supercapacitor"
  119. "required crew" -1
  120. "energy consumption" 0.8
  121. "heat generation" 2.5
  122. "outfit space" -1
  123. "shield generation multiplier" -0.01
  124. description "The Syndicate Systems General Capability AI is a virtual crew member. By integrating directly with ship systems, this reduces the need for fallable organic crew members. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the GCv1 Virtual Crew operates entirely within the parameters set in the lengthy license document."