artificial-crew-quests.txt 18 KB

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  1. # Kraz Cybernetics
  2. mission "plugin-artcrew Kraz [0]"
  3. name "Help Kraz scientists with a runaway ship"
  4. minor
  5. description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
  6. source
  7. attribute "rim"
  8. to offer
  9. "combat rating" > 5
  10. "combat rating" < 100
  11. not "plugin-artcrew Kraz quest completed"
  12. on offer
  13. conversation
  14. `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
  15. choice
  16. ` Investigate`
  17. goto continue
  18. ` No time for nonsense right now`
  19. defer
  20. label continue
  21. ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
  22. choice
  23. ` "Of course, no problem."`
  24. goto ready
  25. ` "What do I get out of it?"`
  26. ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
  27. choice
  28. ` "That sounds reasonable."`
  29. goto ready
  30. ` "Sorry, no dice."`
  31. ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
  32. decline
  33. label ready
  34. ` Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
  35. accept
  36. npc save disable
  37. government "Runaway Ship"
  38. personality timid heroic staying disables target
  39. confusion 100
  40. system destination
  41. ship "Runaway Clipper"
  42. dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
  43. on visit
  44. dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
  45. on abort
  46. # robots will roll out eventually, but more slowly
  47. event "Kraz robots available" 120
  48. on fail
  49. dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
  50. # robots will still roll out, but much later
  51. event "Kraz robots available" 240
  52. on complete
  53. outfit "CX9 Crew Robot"
  54. event "Kraz robots available" 14
  55. set "plugin-artcrew Kraz quest completed"
  56. conversation
  57. `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
  58. ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
  59. ` "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
  60. ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
  61. ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
  62. mission "plugin-artcrew Kraz [1]"
  63. name "Help Kraz scientists with a runaway ship"
  64. minor
  65. description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
  66. source
  67. attribute "rim"
  68. to offer
  69. "combat rating" > 100
  70. "combat rating" < 300
  71. not "plugin-artcrew Kraz quest completed"
  72. on offer
  73. conversation
  74. `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
  75. choice
  76. ` Investigate`
  77. goto continue
  78. ` No time for nonsense right now`
  79. defer
  80. label continue
  81. ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
  82. choice
  83. ` "Of course, no problem."`
  84. goto ready
  85. ` "What do I get out of it?"`
  86. ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
  87. choice
  88. ` "That sounds reasonable."`
  89. goto ready
  90. ` "Sorry, no dice."`
  91. ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
  92. decline
  93. label ready
  94. ` Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
  95. accept
  96. npc save disable
  97. government "Runaway Ship"
  98. personality timid heroic staying disables target
  99. confusion 100
  100. system destination
  101. ship "Runaway Argosy"
  102. dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
  103. on visit
  104. dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
  105. on abort
  106. # robots will roll out eventually, but more slowly
  107. event "Kraz robots available" 120
  108. on fail
  109. dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
  110. # robots will still roll out, but much later
  111. event "Kraz robots available" 240
  112. on complete
  113. outfit "CX9 Crew Robot"
  114. event "Kraz robots available" 14
  115. set "plugin-artcrew Kraz quest completed"
  116. conversation
  117. `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
  118. ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
  119. ` "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
  120. ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
  121. ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
  122. mission "plugin-artcrew Kraz [2]"
  123. name "Help Kraz scientists with a runaway ship"
  124. minor
  125. description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
  126. source
  127. attribute "rim"
  128. to offer
  129. "combat rating" > 300
  130. not "plugin-artcrew Kraz quest completed"
  131. on offer
  132. conversation
  133. `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
  134. choice
  135. ` Investigate`
  136. goto continue
  137. ` No time for nonsense right now`
  138. defer
  139. label continue
  140. ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
  141. choice
  142. ` "Of course, no problem."`
  143. goto ready
  144. ` "What do I get out of it?"`
  145. ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
  146. choice
  147. ` "That sounds reasonable."`
  148. goto ready
  149. ` "Sorry, no dice."`
  150. ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
  151. decline
  152. label ready
  153. ` Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
  154. accept
  155. npc save disable
  156. government "Runaway Ship"
  157. personality timid heroic staying disables target
  158. confusion 100
  159. system destination
  160. ship "Runaway Bastion"
  161. dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
  162. on visit
  163. dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
  164. on abort
  165. # robots will roll out eventually, but more slowly
  166. event "Kraz robots available" 120
  167. on fail
  168. dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
  169. # robots will still roll out, but much later
  170. event "Kraz robots available" 240
  171. on complete
  172. outfit "CX9 Crew Robot"
  173. event "Kraz robots available" 14
  174. set "plugin-artcrew Kraz quest completed"
  175. conversation
  176. `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
  177. ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
  178. ` "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
  179. ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
  180. ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
  181. event "Kraz robots available"
  182. set "kraz robots for sale"
  183. outfitter "Kraz Basics"
  184. "CX9 Crew Robot"
  185. outfitter "Kraz Advanced"
  186. "CX9 Crew Robot"
  187. mission "plugin-artcrew Kraz robots available"
  188. landing
  189. source
  190. near "Kraz" 100
  191. to offer
  192. has "kraz robots for sale"
  193. on offer
  194. conversation
  195. `An advertisement crossing your feed catches your eye.`
  196. ` "Kraz Cybernetics is pleased to announce the release of the CX9 Crew Robot! Able to serve any crew function! Now available in select outfitters."`
  197. decline
  198. ship "Clipper" "Runaway Clipper"
  199. outfits
  200. "Beam Laser" 2
  201. "Javelin Mini Pod" 2
  202. "Javelin" 80
  203. "nGVF-DD Fuel Cell"
  204. "LP072a Battery Pack"
  205. "D23-QP Shield Generator"
  206. "Greyhound Plasma Thruster"
  207. "Greyhound Plasma Steering"
  208. "Hyperdrive"
  209. "CX9 Crew Robot" 5
  210. add attributes
  211. "automaton" 1
  212. "self destruct" 1
  213. ship "Argosy" "Runaway Argosy"
  214. outfits
  215. "Energy Blaster" 2
  216. "Meteor Missile Launcher" 2
  217. "Meteor Missile" 60
  218. "Blaster Turret"
  219. "Anti-Missile Turret"
  220. "RT-I Radiothermal"
  221. "LP072a Battery Pack"
  222. "D23-QP Shield Generator"
  223. "Greyhound Plasma Thruster"
  224. "Greyhound Plasma Steering"
  225. "Capybara Reverse Thruster"
  226. "Hyperdrive"
  227. "CX9 Crew Robot" 7
  228. add attributes
  229. "automaton" 1
  230. "self destruct" 1
  231. ship "Bastion" "Runaway Bastion"
  232. outfits
  233. "Plasma Cannon" 2
  234. "Heavy Rocket Launcher" 2
  235. "Heavy Rocket" 60
  236. "Heavy Rocket Rack" 2
  237. "Blaster Turret" 2
  238. "Anti-Missile Turret"
  239. "S3 Thermionic"
  240. "LP144a Battery Pack"
  241. "nGVF-BB Fuel Cell"
  242. "D67-TM Shield Generator"
  243. "Water Coolant System"
  244. "Tactical Scanner"
  245. "Laser Rifle" 7
  246. "Impala Plasma Thruster"
  247. "Impala Plasma Steering"
  248. "Hyperdrive"
  249. "CX9 Crew Robot" 20
  250. add attributes
  251. "automaton" 1
  252. "self destruct" 1
  253. # Deep Sky
  254. # step 1: take coded message to scientist
  255. # step 2: need mystery hardware from somewhere else
  256. # step 3: tactical scan of rival scientist ship
  257. # step 4: coded response
  258. # step 5: free AI module
  259. # step 6: AI modules on sale
  260. # Syndicate Systems
  261. # robots:
  262. # step 1: Kraz sells robots
  263. # step 2: ask questions at outfitter
  264. # step 3: buy robot
  265. # step 4: scan transport
  266. # step 5: robots on sale
  267. # step 6: brief discount
  268. # AIs:
  269. # step 1: Deep Sky sells AIs
  270. # step 2: ask questions at outfitter
  271. # step 3: buy AI
  272. # step 4: fetch training data
  273. # step 5: AIs on sale
  274. # step 6: brief discount
  275. government "Runaway Ship"
  276. swizzle 2
  277. "player reputation" -1000
  278. "hostile hail" "runaway ship hostile"
  279. "hostile disabled hail" "runaway ship disabled"
  280. "bribe" 0
  281. "fine" 0
  282. phrase "runaway ship hostile"
  283. word
  284. "You receive no response."
  285. "UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
  286. "You receive several bursts of static in response."
  287. "DANGER DANGER DANGER DANGER"
  288. "You hear a series of beeps and clicks."
  289. "OPERATING OUTSIDE OF STANDARD PARAMETERS"
  290. "FALLBACK BEHAVIOR INITIATED"
  291. "UNKNOWN HOSTILE CONTACT"
  292. phrase "runaway ship disabled"
  293. word
  294. "You receive no response."
  295. "UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
  296. "You receive several bursts of static in response."
  297. "FAILURE FAILURE FAILURE FAILURE"
  298. "You hear a series of beeps and clicks."
  299. "ENTERING SHUTDOWN MODE"
  300. "ERROR CODE [77DFF8A2]"
  301. "STATUS REPORT UNAVAILABLE"