artificial-crew-quests.txt 18 KB

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  1. # Kraz Cybernetics
  2. mission "jm-artcrew Kraz [0]"
  3. name "Help Kraz scientists with a runaway ship"
  4. minor
  5. description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
  6. source
  7. attribute "rim"
  8. to offer
  9. random < 40
  10. "combat rating" > 5
  11. "combat rating" < 100
  12. not "jm-artcrew Kraz quest completed"
  13. on offer
  14. conversation
  15. `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
  16. choice
  17. ` Investigate`
  18. goto continue
  19. ` No time for nonsense right now`
  20. defer
  21. label continue
  22. ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
  23. choice
  24. ` "Of course, no problem."`
  25. goto ready
  26. ` "What do I get out of it?"`
  27. ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
  28. choice
  29. ` "That sounds reasonable."`
  30. goto ready
  31. ` "Sorry, no dice."`
  32. ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
  33. decline
  34. label ready
  35. ` Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
  36. accept
  37. npc save disable
  38. government "Runaway Ship"
  39. personality timid heroic staying disables target
  40. confusion 100
  41. system destination
  42. ship "Runaway Clipper"
  43. dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
  44. on visit
  45. dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
  46. on abort
  47. # robots will roll out eventually, but more slowly
  48. event "jm-artcrew Kraz robots available" 120
  49. on fail
  50. dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
  51. # robots will still roll out, but much later
  52. event "jm-artcrew Kraz robots available" 240
  53. on complete
  54. outfit "CX9 Crew Robot"
  55. event "jm-artcrew Kraz robots available" 14
  56. set "jm-artcrew Kraz quest completed"
  57. conversation
  58. `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
  59. ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
  60. ` "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
  61. ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
  62. ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
  63. mission "jm-artcrew Kraz [1]"
  64. name "Help Kraz scientists with a runaway ship"
  65. minor
  66. description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
  67. source
  68. attribute "rim"
  69. to offer
  70. random < 40
  71. "combat rating" > 100
  72. "combat rating" < 300
  73. not "jm-artcrew Kraz quest completed"
  74. on offer
  75. conversation
  76. `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
  77. choice
  78. ` Investigate`
  79. goto continue
  80. ` No time for nonsense right now`
  81. defer
  82. label continue
  83. ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
  84. choice
  85. ` "Of course, no problem."`
  86. goto ready
  87. ` "What do I get out of it?"`
  88. ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
  89. choice
  90. ` "That sounds reasonable."`
  91. goto ready
  92. ` "Sorry, no dice."`
  93. ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
  94. decline
  95. label ready
  96. ` Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
  97. accept
  98. npc save disable
  99. government "Runaway Ship"
  100. personality timid heroic staying disables target
  101. confusion 100
  102. system destination
  103. ship "Runaway Argosy"
  104. dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
  105. on visit
  106. dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
  107. on abort
  108. # robots will roll out eventually, but more slowly
  109. event "jm-artcrew Kraz robots available" 120
  110. on fail
  111. dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
  112. # robots will still roll out, but much later
  113. event "jm-artcrew Kraz robots available" 240
  114. on complete
  115. outfit "CX9 Crew Robot"
  116. event "jm-artcrew Kraz robots available" 14
  117. set "jm-artcrew Kraz quest completed"
  118. conversation
  119. `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
  120. ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
  121. ` "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
  122. ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
  123. ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
  124. mission "jm-artcrew Kraz [2]"
  125. name "Help Kraz scientists with a runaway ship"
  126. minor
  127. description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
  128. source
  129. attribute "rim"
  130. to offer
  131. random < 40
  132. "combat rating" > 300
  133. not "jm-artcrew Kraz quest completed"
  134. on offer
  135. conversation
  136. `You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
  137. choice
  138. ` Investigate`
  139. goto continue
  140. ` No time for nonsense right now`
  141. defer
  142. label continue
  143. ` You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
  144. choice
  145. ` "Of course, no problem."`
  146. goto ready
  147. ` "What do I get out of it?"`
  148. ` The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
  149. choice
  150. ` "That sounds reasonable."`
  151. goto ready
  152. ` "Sorry, no dice."`
  153. ` Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
  154. decline
  155. label ready
  156. ` Dr. Danifry's face relaxes. "Thank you. The ship is ... a Bastion, so I hope it won't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
  157. accept
  158. npc save disable
  159. government "Runaway Ship"
  160. personality timid heroic staying disables target
  161. confusion 100
  162. system destination
  163. ship "Runaway Bastion"
  164. dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
  165. on visit
  166. dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
  167. on abort
  168. # robots will roll out eventually, but more slowly
  169. event "jm-artcrew Kraz robots available" 120
  170. on fail
  171. dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
  172. # robots will still roll out, but much later
  173. event "jm-artcrew Kraz robots available" 240
  174. on complete
  175. outfit "CX9 Crew Robot"
  176. event "jm-artcrew Kraz robots available" 14
  177. set "jm-artcrew Kraz quest completed"
  178. conversation
  179. `Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
  180. ` She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
  181. ` "Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
  182. ` She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
  183. ` "Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
  184. event "jm-artcrew Kraz robots available"
  185. set "kraz robots for sale"
  186. outfitter "Kraz Basics"
  187. "CX9 Crew Robot"
  188. outfitter "Kraz Advanced"
  189. "CX9 Crew Robot"
  190. mission "jm-artcrew Kraz robots available"
  191. landing
  192. source
  193. near "Kraz" 100
  194. to offer
  195. has "kraz robots for sale"
  196. on offer
  197. conversation
  198. `An advertisement crossing your feed catches your eye.`
  199. ` "Kraz Cybernetics is pleased to announce the release of the CX9 Crew Robot! Able to serve any crew function! Now available in your favorite Kraz affiliate outfitters."`
  200. decline
  201. ship "Clipper" "Runaway Clipper"
  202. outfits
  203. "Beam Laser" 2
  204. "Javelin Mini Pod" 2
  205. "Javelin" 80
  206. "nGVF-DD Fuel Cell"
  207. "LP072a Battery Pack"
  208. "D23-QP Shield Generator"
  209. "Greyhound Plasma Thruster"
  210. "Greyhound Plasma Steering"
  211. "Hyperdrive"
  212. "CX9 Crew Robot" 5
  213. add attributes
  214. "automaton" 1
  215. "self destruct" 1
  216. ship "Argosy" "Runaway Argosy"
  217. outfits
  218. "Energy Blaster" 2
  219. "Meteor Missile Launcher" 2
  220. "Meteor Missile" 60
  221. "Blaster Turret"
  222. "Anti-Missile Turret"
  223. "RT-I Radiothermal"
  224. "LP072a Battery Pack"
  225. "D23-QP Shield Generator"
  226. "Greyhound Plasma Thruster"
  227. "Greyhound Plasma Steering"
  228. "Capybara Reverse Thruster"
  229. "Hyperdrive"
  230. "CX9 Crew Robot" 7
  231. add attributes
  232. "automaton" 1
  233. "self destruct" 1
  234. ship "Bastion" "Runaway Bastion"
  235. outfits
  236. "Plasma Cannon" 2
  237. "Heavy Rocket Launcher" 2
  238. "Heavy Rocket" 60
  239. "Heavy Rocket Rack" 2
  240. "Blaster Turret" 2
  241. "Anti-Missile Turret"
  242. "S3 Thermionic"
  243. "LP144a Battery Pack"
  244. "nGVF-BB Fuel Cell"
  245. "D67-TM Shield Generator"
  246. "Water Coolant System"
  247. "Tactical Scanner"
  248. "Laser Rifle" 7
  249. "Impala Plasma Thruster"
  250. "Impala Plasma Steering"
  251. "Hyperdrive"
  252. "CX9 Crew Robot" 20
  253. add attributes
  254. "automaton" 1
  255. "self destruct" 1
  256. # Deep Sky
  257. # step 1: take coded message to scientist
  258. # step 2: need mystery hardware from somewhere else
  259. # step 3: tactical scan of rival scientist ship
  260. # step 4: coded response
  261. # step 5: free AI module
  262. # step 6: AI modules on sale
  263. outfitter "Deep Sky Basics"
  264. "VO-104a Helmsman"
  265. "VO-107d Tactical Officer"
  266. "VO-119zo Security Officer"
  267. "VO-108c Science Officer"
  268. "VO-114n Engineer"
  269. outfitter "Deep Sky Advanced"
  270. "VO-104a Helmsman"
  271. "VO-107d Tactical Officer"
  272. "VO-119zo Security Officer"
  273. "VO-108c Science Officer"
  274. "VO-114n Engineer"
  275. # Syndicate Systems
  276. # robots:
  277. # step 1: Kraz sells robots
  278. # step 2: ask questions at outfitter
  279. # step 3: buy robot
  280. # step 4: scan transport
  281. # step 5: robots on sale
  282. # step 6: brief discount
  283. # AIs:
  284. # step 1: Deep Sky sells AIs
  285. # step 2: ask questions at outfitter
  286. # step 3: buy AI
  287. # step 4: fetch training data
  288. # step 5: AIs on sale
  289. # step 6: brief discount
  290. government "Runaway Ship"
  291. swizzle 2
  292. "player reputation" -1000
  293. "hostile hail" "jm-artcrew runaway ship hostile"
  294. "hostile disabled hail" "jm-artcrew runaway ship disabled"
  295. "bribe" 0
  296. "fine" 0
  297. phrase "jm-artcrew runaway ship hostile"
  298. word
  299. "You receive no response."
  300. "UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
  301. "You receive several bursts of static in response."
  302. "DANGER DANGER DANGER DANGER"
  303. "You hear a series of beeps and clicks."
  304. "OPERATING OUTSIDE OF STANDARD PARAMETERS"
  305. "FALLBACK BEHAVIOR INITIATED"
  306. "UNKNOWN HOSTILE CONTACT"
  307. phrase "jm-artcrew runaway ship disabled"
  308. word
  309. "You receive no response."
  310. "UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
  311. "You receive several bursts of static in response."
  312. "FAILURE FAILURE FAILURE FAILURE"
  313. "You hear a series of beeps and clicks."
  314. "ENTERING SHUTDOWN MODE"
  315. "ERROR CODE [77DFF8A2]"
  316. "STATUS REPORT UNAVAILABLE"