# Kraz Cybernetics outfit "Kraz Robot Crewmate" category "Artificial Crew" cost 180000 thumbnail "outfit/android" "required crew" -1 "heat generation" .1 "outfit space" -1 mass .3 unplunderable 1 description "The Kraz Cybernetics Robot Crewmate is an android capable of serving in any capacity that a human crew member can. They are programmed with a vast library of outfit knowledge, including the ability to interpolate novel systems. Their internal power source will last decades with proper maintenance, most of which is taken care of with one hour of time per day cycle in the included dock." # Deep Sky outfit "DH-1 Crew Processing Unit" category "Artificial Crew" cost 1800000 thumbnail "outfit/jm-artcrew deep ai computer" "heat generation" .2 "energy consumption" 2 "outfit space" -2 mass 2 unplunderable 1 "virtual crew capacity" 5 description "Deep Sky's Digital Helm Crew Processing Unit is the cutting edge of adaptive computer technology. The DH-1 connects to and integrates with your ship's systems, whatever its age or make. Its specialized neuroplastic computation hardware provides the required platform for up to five Deep Sky Virtual Officers, capable of augmenting or replacing your human crew." outfit "VO-104a Helmsman" category "Artificial Crew" cost 250000 thumbnail "outfit/shard" "required crew" -1 "virtual crew capacity" -1 unplunderable 1 "drag reduction" .005 "inertia reduction" .01 "slowing protection" .02 description "The Virtual Helm Officer is optimized for your in-system movement needs, whether in combat or not. Trained on the flight data of dozens of skilled pilots, the Virtual Helmsman will improve your maneuverability in any situation." description " All artificial crew software requires additional computing hardware to run on." outfit "VO-107d Tactical Officer" category "Artificial Crew" cost 250000 thumbnail "outfit/shard" "required crew" -1 "virtual crew capacity" -1 unplunderable 1 "radar jamming" .1 "shield protection" .007 "hull protection" .007 "piercing protection" .01 description "The Virtual Tactical Officer is optimized for combat situations, improving various aspects of your ship's defense. Sadly the VO-107d cannot improve your aim." description " All artificial crew software requires computing hardware to run on." outfit "VO-119zo Security Officer" category "Artificial Crew" cost 250000 thumbnail "outfit/shard" "required crew" -1 "virtual crew capacity" -1 unplunderable 1 "scan interference" .2 "scan concealment" .5 "tactical scan power" .5 "outfit scan power" .5 "outfit scan efficiency" .5 "radar jamming" .1 description "The Virtual Security Officer is trained on myriad scenarios that require deployment in hostile territory, or other situations requiring caution and discretion. It is capable of both giving you insight into your enemies, and protecting your own ship from similar prying." description " All artificial crew software requires computing hardware to run on." outfit "VO-108c Science Officer" category "Artificial Crew" cost 250000 thumbnail "outfit/shard" "required crew" -1 "virtual crew capacity" -1 unplunderable 1 "asteroid scan power" 2 "tactical scan power" .5 "outfit scan power" .75 "outfit scan efficiency" 1 "cargo scan power" 1 "cargo scan efficiency" 1 description "The Virtual Science Officer is both a vast compendium of knowledge about ships, planets, asteroids, and other astral phenomena, as well as a self-reinforcing learning system to help analyze novel data. It is your best bet at quickly and reliably analyzing your environment, wherever you find yourself." description " All artificial crew software requires computing hardware to run on." outfit "VO-114n Engineer" category "Artificial Crew" cost 250000 thumbnail "outfit/shard" "required crew" -1 "virtual crew capacity" -1 unplunderable 1 "heat capacity" 1.5 "overheat damage threshold" .025 cooling .05 "shield generation multiplier" .006 "shield energy multiplier" -.005 "hull repair multiplier" .005 "hull energy multiplier" -.003 description "The Virtual Engineer is capable of improving the efficacy of many of your ship's systems. The VO-114n is familiar with not just specific systems, but the operating principles which make them work. That ensures usefulness even with novel outfits." description " All artificial crew software requires computing hardware to run on." outfit "Automation Core" category "Artificial Crew" licenses "Fleet Automation" cost 3700000 thumbnail "outfit/jm-artcrew deep computer" mass 14 "outfit space" 14 automaton 1 "ion protection" -.15 "energy consumption" 7.5 "heat generation" 1.5 description `The Deep Sky Automation Core is the apex of ship automation technology. Its patented artificial sapience, alongside the ability of its hardware to interface directly with ship systems, enables it to fly ships with no human crew whatsoever. Install it on your fleet escorts today!` # Syndicated Systems outfit "EGCv1 Artificial Crew" category "Artificial Crew" cost 120000 thumbnail "outfit/android" "required crew" -1 bunks -1 "energy consumption" 0.1 "heat generation" 0.15 mass 1 description "The Syndicate Systems Embodied General Capability android is an artificial crew member complete with physical humanoid form. Capable of basic crew duties, including anything that requires physical presence and rudimentary symbolic reasoning. Version 1 features a bunk-deployable recharge and repair station." outfit "EGCv1 Artificial Crew, Value Pack" category "Artificial Crew" cost 650000 thumbnail "outfit/android" "required crew" -6 bunks -4 "energy consumption" 0.5 "heat generation" 0.75 mass 4.5 description "Why buy one when you can buy six? This bundle of Embodied General Capability androids saves space, energy, and money! For the captain who needs to build out a full crew compliment as efficiently as possible." outfit "GCv1 Virtual Crew" category "Artificial Crew" cost 150000 thumbnail "outfit/supercapacitor" "required crew" -1 "energy consumption" 0.8 "heat generation" 2.5 "outfit space" -1 "shield generation multiplier" -0.01 description "The Syndicate Systems General Capability AI is a virtual crew member. By integrating directly with ship systems, this reduces the need for fallable organic crew members. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the GCv1 Virtual Crew operates entirely within the parameters set in the lengthy license document." outfit "GCv1 Virtual Crew" category "Artificial Crew" cost 150000 thumbnail "outfit/supercapacitor" "required crew" -1 "energy consumption" 0.8 "heat generation" 2.5 "outfit space" -1 "shield generation multiplier" -0.01 description "The Syndicate Systems General Capability AI is a virtual crew member. By integrating directly with ship systems, this reduces the need for fallable organic crew members. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the GCv1 Virtual Crew operates entirely within the parameters set in the lengthy license document." # licenses outfit "Fleet Automation License" category "Licenses" cost 50000000 thumbnail "outfit/license" description `Created by the United Congress of Offworld Laborers, the largest union in human space, this license allows you to purchase outfits which allow full automation of ship functions.` description ` The UCOL uses proceeds from the license to fund unemployment benefits and other programs for union members who have lost their jobs due to increasing automation.` # pirate outfits outfit "Overclocked DH-1 Crew Processing Unit" category "Artificial Crew" cost 2400000 thumbnail "outfit/jm-artcrew deep ai computer overclocked" "heat generation" .6 "energy consumption" 3 "ion protection" -.02 "outfit space" -2 mass 2 unplunderable 1 "virtual crew capacity" 7 description "By removing certain hardware and software failsafes, hackers have managed to squeeze additional virtual crew capacity from this system. The downsides include increased cooling requirements, and a certain vulnerability to electrical attacks." outfit "OpenVC Virtual Crewmember" category "Artificial Crew" cost 5000 thumbnail "outfit/shard" "required crew" -1 "virtual crew capacity" -1 unplunderable 1 description "Software can often be replicated or replaced with open source equivalents, even if the results are less capable or usable than their commercial counterparts. You've been assured that this software is safe to use, and won't harm your ship or leak any of your important data. And if you were a computer programmer, you might even be able to verify that." description " All artificial crew software requires additional computing hardware to run on." outfit "Hacked Fleet Automation License" category "Licenses" cost 500000 thumbnail "outfit/license" description `This looks like a real license to your untrained eye. According to the shopkeeper, if you buy this, someone will also make sure you are added to the central license registry.` description ` It seems almost too good to be true, considering how expensive the genuine article is.` # joke outfit, only visible if you scan the runaway Kraz ship outfit "Kraz Test Dummy" category "Artificial Crew" cost 180000 "required crew" -1 "heat generation" .1 "outfit space" -1 mass .3 unplunderable 1 description "This description shouldn't be visible."