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add flag for the syndicate quests

john melesky 1 year ago
parent
commit
d9345fe373
1 changed files with 6 additions and 1 deletions
  1. 6 1
      data/kraz-quests.txt

+ 6 - 1
data/kraz-quests.txt

@@ -43,13 +43,14 @@ mission "jm-artcrew Kraz [0]"
 		system destination
 		ship "Runaway Clipper"
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
+	on accept
+		set "jm-artcrew kraz robots will happen"
 	on visit
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 	on abort
 		# robots will roll out eventually, but more slowly
 		event "jm-artcrew Kraz robots available" 120
 	on decline
-		# robots will roll out eventually, but more slowly
 		event "jm-artcrew Kraz robots available" 120
 	on fail
 		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
@@ -110,6 +111,8 @@ mission "jm-artcrew Kraz [1]"
 		system destination
 		ship "Runaway Argosy"
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
+	on accept
+		set "jm-artcrew kraz robots will happen"
 	on visit
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 	on abort
@@ -173,6 +176,8 @@ mission "jm-artcrew Kraz [2]"
 		system destination
 		ship "Runaway Bastion"
 		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
+	on accept
+		set "jm-artcrew kraz robots will happen"
 	on visit
 		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
 	on abort