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john melesky 2 years ago
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      data/artificial-crew-outfits.txt
  2. 340 0
      data/artificial-crew-quests.txt

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data/artificial-crew-outfits.txt

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+# Kraz Cybernetics
+
+outfit "CX9 Crew Robot"
+	category "Systems"
+	cost 120000
+	thumbnail "outfit/android"
+	"required crew" -1
+	"heat generation" 1
+	"outfit space" -1
+	mass 1
+	description "The Kraz Cybernetics CX9 Crew Robot is an android capable of serving in any capacity that a human crew member can. They are programmed with a vast library of outfit knowledge, including the ability to interpolate novel systems. Their internal power source will last decades with proper maintenance, most of which is taken care of with one hour of time per day cycle in the included dock."
+
+
+
+# Deep Sky
+# ai subsystems
+# highest energy cost
+outfit "VO Defense"
+	category "Systems"
+	cost 150000
+	thumbnail "outfit/shard"
+	"required crew" -1
+	"energy consumption" 0.8
+	"heat generation" 2.5
+	"outfit space" -1
+	"shield generation multiplier" -0.01
+	description "The Syndicate Systems General Capability AI is a virtual crew member. By integrating directly with ship systems, this reduces the need for fallable organic crew members. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the GCv1 Virtual Crew operates entirely wihtin the parameters set in the lengthy license document."
+
+
+# Syndicated Systems
+
+outfit "EGCv1 Artificial Crew"
+	category "Systems"
+	cost 120000
+	thumbnail "outfit/android"
+	"required crew" -1
+	bunks -1
+	"energy consumption" 0.2
+	"heat generation" 3
+	mass 1
+	description "The Syndicate Systems Embodied General Capability android is an artificial crew member complete with physical humanoid form. Capable of basic crew duties, including anything that requires physical presence and rudimentary symbolic reasoning. Version 1 features a bunk-deployable recharge and repair station."
+
+outfit "GCv1 Virtual Crew"
+	category "Systems"
+	cost 150000
+	thumbnail "outfit/supercapacitor"
+	"required crew" -1
+	"energy consumption" 0.8
+	"heat generation" 2.5
+	"outfit space" -1
+	"shield generation multiplier" -0.01
+	description "The Syndicate Systems General Capability AI is a virtual crew member. By integrating directly with ship systems, this reduces the need for fallable organic crew members. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the GCv1 Virtual Crew operates entirely wihtin the parameters set in the lengthy license document."
+
+outfit "MGCv1 Virtual Crew"
+	category "Systems"
+	cost 1100000
+	thumbnail "outfit/supercapacitor"
+	"required crew" -5
+	"energy consumption" 3
+	"heat generation" 10
+	"outfit space" -3
+	"shield generation multiplier" -0.03
+	description "The Syndicate Systems Mass General Capability AI is an entire virtual crew. By integrating directly with ship systems, this eliminates the need for fallable organic crew. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the MGCv1 Virtual Crew operates entirely wihtin the parameters set in the lengthy license document."
+
+
+

+ 340 - 0
data/artificial-crew-quests.txt

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+# Kraz Cybernetics
+
+mission "plugin-artcrew Kraz [0]"
+	name "Help Kraz scientists with a runaway ship"
+	minor
+	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
+	source
+		attribute "rim"
+	to offer
+		"combat rating" > 5
+		"combat rating" < 100
+	on offer
+		conversation
+			`You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
+			choice
+				`	Investigate`
+					goto continue
+				`	No time for nonsense right now`
+					defer
+			label continue
+			`	You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
+			choice
+				`	"Of course, no problem."`
+					goto ready
+				`	"What do I get out of it?"`
+			`	The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
+			choice
+				`	"That sounds reasonable."`
+					goto ready
+				`	"Sorry, no dice."`
+			`	Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
+				decline
+			label ready
+			`	Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
+				accept
+
+	npc save disable
+		government "Runaway Ship"
+		personality timid heroic staying disables target
+			confusion 100
+		system destination
+		ship "Runaway Clipper"
+		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
+	on visit
+		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
+	on abort
+		# robots will roll out eventually, but more slowly
+		event "Kraz robots available" 120
+	on fail
+		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
+		# robots will still roll out, but much later
+		event "Kraz robots available" 240
+	on complete
+		outfit "CX9 Crew Robot"
+		event "Kraz robots available" 14
+		conversation
+			`Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
+			`	She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
+			`	"Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more  assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
+			`	She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
+			`	"Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
+
+
+mission "plugin-artcrew Kraz [1]"
+	name "Help Kraz scientists with a runaway ship"
+	minor
+	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
+	source
+		attribute "rim"
+	to offer
+		"combat rating" > 100
+		"combat rating" < 300
+	on offer
+		conversation
+			`You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
+			choice
+				`	Investigate`
+					goto continue
+				`	No time for nonsense right now`
+					defer
+			label continue
+			`	You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
+			choice
+				`	"Of course, no problem."`
+					goto ready
+				`	"What do I get out of it?"`
+			`	The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
+			choice
+				`	"That sounds reasonable."`
+					goto ready
+				`	"Sorry, no dice."`
+			`	Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
+				decline
+			label ready
+			`	Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
+				accept
+
+	npc save disable
+		government "Runaway Ship"
+		personality timid heroic staying disables target
+			confusion 100
+		system destination
+		ship "Runaway Argosy"
+		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
+	on visit
+		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
+	on abort
+		# robots will roll out eventually, but more slowly
+		event "Kraz robots available" 120
+	on fail
+		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
+		# robots will still roll out, but much later
+		event "Kraz robots available" 240
+	on complete
+		outfit "CX9 Crew Robot"
+		event "Kraz robots available" 14
+		conversation
+			`Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
+			`	She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
+			`	"Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more  assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
+			`	She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
+			`	"Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
+
+
+mission "plugin-artcrew Kraz [2]"
+	name "Help Kraz scientists with a runaway ship"
+	minor
+	description "Scientists from Kraz Cybernetics need you to disable a ship in the <system> system, then land back on <destination>."
+	source
+		attribute "rim"
+	to offer
+		"combat rating" > 300
+	on offer
+		conversation
+			`You walk through the spaceport, watching robots slowly load and unload cargo from various ships, when you hear a sudden ruckus. You turn and see a small group of people, most wearing lab coats, exclaiming in dismay as a ship lifts off.`
+			choice
+				`	Investigate`
+					goto continue
+				`	No time for nonsense right now`
+					defer
+			label continue
+			`	You walk over to ask what might be wrong. After some glances back and forth a bespectacled woman answers. "Our research just ... took off." Her shoulders droop as she looks at the ground. "Years of research, now running around uselessly above us." She sighs, then looks back up at you. "Sorry, manners. I'm Dr. Danifry, and we're scientists with Kraz Cybernetics. We had just finished loading prototype equipment onto a ship for field tests when the ship took off without any of us aboard. Would you be willing to disable the ship for us? It shouldn't have left the system, and if you can disable it, we should have no trouble taking a shuttle up and continuing our work."`
+			choice
+				`	"Of course, no problem."`
+					goto ready
+				`	"What do I get out of it?"`
+			`	The scientists trade worried looks until Dr. Danifry speaks up. "We don't have budget to hire you properly, but if you help us we can ... redirect one of our prototypes to you." One of the other scientists starts to object, but Danifry cuts him off. "For security reasons, I can't tell you what it is, but I can say that it's intended for eventual retail sale at over one hundred thousand credits. A single prototype won't be missed, but only if we can recover what's in that ship. Agreed?"`
+			choice
+				`	"That sounds reasonable."`
+					goto ready
+				`	"Sorry, no dice."`
+			`	Dr. Danifry frowns, then nods stiffly. "That's all we can offer, sorry." The scientists turn and walk away.`
+				decline
+			label ready
+			`	Dr. Danifry's face relaxes. "Thank you. The ship is just a freighter, so it shouldn't be too difficult to disable. And as mentioned, it should still be in the system." You turn to head to your ship. "Oh, wait! One more thing! The equipment is a a bit unpredictable, so please don't board the ship. It may be dangerous if it's malfunctioning."`
+				accept
+
+	npc save disable
+		government "Runaway Ship"
+		personality timid heroic staying disables target
+			confusion 100
+		system destination
+		ship "Runaway Bastion"
+		dialog "As you check your scans to verify the ship is disabled, you realize there are no life forms detected on board. You should let the scientists know the grim news."
+	on visit
+		dialog "The runaway ship is still somewhere in <system>. You need to disable it before returning to the scientists."
+	on abort
+		# robots will roll out eventually, but more slowly
+		event "Kraz robots available" 120
+	on fail
+		dialog "You've disabled that runaway ship all right, and a bit more, too. The scientists from Kraz Cybernetics are going to be upset."
+		# robots will still roll out, but much later
+		event "Kraz robots available" 240
+	on complete
+		outfit "CX9 Crew Robot"
+		event "Kraz robots available" 14
+		conversation
+			`Dr. Danifry is waiting for you when you land. You tell them about the lack of life signs, and she looks at you blankly for a moment. Then she seems to figure out what you're implying, and says, "That's ... not unexpected, and nothing to worry about. Here, let's get your new equipment set up and I think you'll understand."`
+			`	She turns to a nearby dock system console and types a few things in. Robots load two items covered in tarps into your cargo bay. Once inside, she pulls the tarp from one, and underneath is a robot in the shape of a human! Dr. Danifry looks pleased at your surprise.`
+			`	"Our newest robot is designed to be a fully-functional crew member. Our newest software update made the robots ... more  assertive than intended, and they launched the ship before any humans were on board. This second package is the robot's docking station, where it sorts and processes the day's neural input and shares data with any other connected robots."`
+			`	She installs the docking station and explains how to use the robot. Apparently, it should last for at least two centuries in working order, as long as it gets an hour of downtime each day cycle. "Of course, you didn't hear any of this from me. And I'd appreciate it if you kept her hidden until they hit the market."`
+			`	"Fortunately, since you saved our field test, that should only take a couple weeks. I'd rather not imagine how badly we'd have been set back if you hadn't helped us. Thank you again."`
+
+
+
+event "Kraz robots available"
+	set "kraz robots for sale"
+	outfitter "Kraz Advanced"
+		"CX9 Crew Robot"
+
+
+mission "plugin-artcrew Kraz robots available"
+	landing
+	source
+		near "Kraz" 100
+	to offer
+		has "kraz robots for sale"
+	on offer
+		conversation
+			`An advertisement crossing your feed catches your eye.`
+			`	"Kraz Cybernetics is pleased to announce the release of the CX9 Crew Robot! Able to serve any crew function! Now available in select outfitters."`
+			decline
+
+
+
+
+ship "Clipper" "Runaway Clipper"
+	outfits
+		"Beam Laser" 2
+		"Javelin Mini Pod" 2
+		"Javelin" 80
+		
+		"nGVF-DD Fuel Cell"
+		"LP072a Battery Pack"
+		"D23-QP Shield Generator"
+		
+		"Greyhound Plasma Thruster"
+		"Greyhound Plasma Steering"
+		"Hyperdrive"
+		
+		"CX9 Crew Robot" 5
+	add attributes
+		"automaton" 1
+		"self destruct" 1
+
+
+ship "Argosy" "Runaway Argosy"
+	outfits
+		"Energy Blaster" 2
+		"Meteor Missile Launcher" 2
+		"Meteor Missile" 60
+		"Blaster Turret"
+		"Anti-Missile Turret"
+		
+		"RT-I Radiothermal"
+		"LP072a Battery Pack"
+		"D23-QP Shield Generator"
+		
+		"Greyhound Plasma Thruster"
+		"Greyhound Plasma Steering"
+		"Capybara Reverse Thruster"
+		"Hyperdrive"
+		
+		"CX9 Crew Robot" 7
+	add attributes
+		"automaton" 1
+		"self destruct" 1
+
+
+ship "Bastion" "Runaway Bastion"
+	outfits
+		"Plasma Cannon" 2
+		"Heavy Rocket Launcher" 2
+		"Heavy Rocket" 60
+		"Heavy Rocket Rack" 2
+		"Blaster Turret" 2
+		"Anti-Missile Turret"
+		
+		"S3 Thermionic"
+		"LP144a Battery Pack"
+		"nGVF-BB Fuel Cell"
+		"D67-TM Shield Generator"
+		"Water Coolant System"
+		"Tactical Scanner"
+		"Laser Rifle" 7
+		
+		"Impala Plasma Thruster"
+		"Impala Plasma Steering"
+		"Hyperdrive"
+		
+		"CX9 Crew Robot" 20
+	add attributes
+		"automaton" 1
+		"self destruct" 1
+
+
+
+
+
+
+
+# Deep Sky
+# step 1: take coded message to scientist
+# step 2: need mystery hardware from somewhere else
+# step 3: tactical scan of rival scientist ship
+# step 4: coded response
+# step 5: free AI module
+# step 6: AI modules on sale
+
+
+# Syndicate Systems
+# robots:
+#  step 1: Kraz sells robots
+#  step 2: ask questions at outfitter
+#  step 3: buy robot
+#  step 4: scan transport
+#  step 5: robots on sale
+#  step 6: brief discount
+
+# AIs:
+#  step 1: Deep Sky sells AIs
+#  step 2: ask questions at outfitter
+#  step 3: buy AI
+#  step 4: fetch training data
+#  step 5: AIs on sale
+#  step 6: brief discount
+
+
+
+government "Runaway Ship"
+	swizzle 2
+	"player reputation" -1000
+	"hostile hail" "runaway ship hostile"
+	"hostile disabled hail" "runaway ship disabled"
+	"bribe" 0
+	"fine" 0
+
+phrase "runaway ship hostile"
+	word
+		"You receive no response."
+		"UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
+		"You receive several bursts of static in response."
+		"DANGER DANGER DANGER DANGER"
+		"You hear a series of beeps and clicks."
+		"OPERATING OUTSIDE OF STANDARD PARAMETERS"
+		"FALLBACK BEHAVIOR INITIATED"
+		"UNKNOWN HOSTILE CONTACT"
+
+phrase "runaway ship disabled"
+	word
+		"You receive no response."
+		"UNKNOWN INPUT PLEASE CONTACT ADMINISTRATOR"
+		"You receive several bursts of static in response."
+		"FAILURE FAILURE FAILURE FAILURE"
+		"You hear a series of beeps and clicks."
+		"ENTERING SHUTDOWN MODE"
+		"ERROR CODE [77DFF8A2]"
+		"STATUS REPORT UNAVAILABLE"
+
+