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rebalance the virtual officers

john melesky há 9 meses atrás
pai
commit
aabd51283e
1 ficheiros alterados com 13 adições e 11 exclusões
  1. 13 11
      data/artificial-crew-outfits.txt

+ 13 - 11
data/artificial-crew-outfits.txt

@@ -18,9 +18,9 @@ outfit "DH-1 Crew Processing Unit"
 	cost 1800000
 	thumbnail "outfit/warforge battery"
 	"heat generation" .2
-	"energy consumption" 1
-	"outfit space" -1
-	mass 1
+	"energy consumption" 2
+	"outfit space" -2
+	mass 2
 	unplunderable 1
 	"virtual crew capacity" 5
 	description "Deep Sky's Digital Helm Crew Processing Unit is the cutting edge of adaptive computer technology. The DH-1 connects to and integrates with your ship's systems, whatever its age or make. Its specialized neuroplastic computation hardware provides the required platform for up to five Deep Sky Virtual Officers, capable of augmenting or replacing your human crew."
@@ -32,7 +32,7 @@ outfit "VO-104a Helmsman"
 	"required crew" -1
 	"virtual crew capacity" -1
 	unplunderable 1
-	"drag reduction" .01
+	"drag reduction" .005
 	"inertia reduction" .01
 	"slowing protection" .02
 	description "The Virtual Helm Officer is optimized for your in-system movement needs, whether in combat or not. Trained on the flight data of dozens of skilled pilots, the Virtual Helmsman will improve your maneuverability in any situation."
@@ -77,10 +77,10 @@ outfit "VO-108c Science Officer"
 	unplunderable 1
 	"asteroid scan power" 2
 	"tactical scan power" .5
-	"outfit scan power" 1
+	"outfit scan power" .75
 	"outfit scan efficiency" 1
-	"cargo scan power" 2
-	"cargo scan efficiency" 2
+	"cargo scan power" 1
+	"cargo scan efficiency" 1
 	description "The Virtual Science Officer is both a vast compendium of knowledge about ships, planets, asteroids, and other astral phenomena, as well as a self-reinforcing learning system to help analyze novel data. It is your best bet at quickly and reliably analyzing your environment, wherever you find yourself."
 	description "	All artificial crew software requires computing hardware to run on."
 
@@ -91,18 +91,20 @@ outfit "VO-114n Engineer"
 	"required crew" -1
 	"virtual crew capacity" -1
 	unplunderable 1
-	"heat capacity" 4
+	"heat capacity" 1.5
 	"overheat damage threshold" .025
 	cooling .05
-	"shield generation multiplier" .015
+	"shield generation multiplier" .006
 	"shield energy multiplier" -.005
-	"hull repair multiplier" .015
-	"hull energy multiplier" -.005
+	"hull repair multiplier" .005
+	"hull energy multiplier" -.003
 	description "The Virtual Engineer is capable of improving the efficacy of many of your ship's systems. The VO-114n is familiar with not just specific systems, but the operating principles which make them work. That ensures usefulness even with novel outfits."
 	description "	All artificial crew software requires computing hardware to run on."
 
 
 
+
+
 # Syndicated Systems
 
 outfit "EGCv1 Artificial Crew"