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Deep Sky outfits

john melesky 2 jaren geleden
bovenliggende
commit
9ee3ed02d6
1 gewijzigde bestanden met toevoegingen van 84 en 8 verwijderingen
  1. 84 8
      data/artificial-crew-outfits.txt

+ 84 - 8
data/artificial-crew-outfits.txt

@@ -2,12 +2,13 @@
 
 outfit "CX9 Crew Robot"
 	category "Systems"
-	cost 120000
+	cost 180000
 	thumbnail "outfit/android"
 	"required crew" -1
-	"heat generation" 1
+	"heat generation" .2
 	"outfit space" -1
 	mass 1
+	unplunderable 1
 	description "The Kraz Cybernetics CX9 Crew Robot is an android capable of serving in any capacity that a human crew member can. They are programmed with a vast library of outfit knowledge, including the ability to interpolate novel systems. Their internal power source will last decades with proper maintenance, most of which is taken care of with one hour of time per day cycle in the included dock."
 
 
@@ -15,16 +16,91 @@ outfit "CX9 Crew Robot"
 # Deep Sky
 # ai subsystems
 # highest energy cost
-outfit "VO Defense"
+outfit "VO-104a Virtual Helmsman"
 	category "Systems"
-	cost 150000
+	cost 600000
 	thumbnail "outfit/shard"
 	"required crew" -1
-	"energy consumption" 0.8
-	"heat generation" 2.5
+	"energy consumption" 0.5
+	"heat generation" .1
 	"outfit space" -1
-	"shield generation multiplier" -0.01
-	description "The Syndicate Systems General Capability AI is a virtual crew member. By integrating directly with ship systems, this reduces the need for fallable organic crew members. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the GCv1 Virtual Crew operates entirely wihtin the parameters set in the lengthy license document."
+	mass 1
+	unplunderable 1
+	"drag reduction" .01
+	"inertia reduction" .01
+	"slowing protection" .02
+	description "The Virtual Helm Officer is optimized for your in-system movement needs, whether in combat or not. Trained on the flight data of dozens of skilled pilots, the Virtual Helmsman will improve your maneuverability in any situation. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
+
+outfit "VO-107d Virtual Tactical Officer"
+	category "Systems"
+	cost 600000
+	thumbnail "outfit/shard"
+	"required crew" -1
+	"energy consumption" 0.5
+	"heat generation" .1
+	"outfit space" -1
+	mass 1
+	unplunderable 1
+	"radar jamming" .1
+	"shield protection" .007
+	"hull protection" .007
+	"piercing protection" .01
+	description "The Virtual Tactical Officer is optimized for combat situations, improving various aspects of your ship's defense. Sadly the VO-107d cannot help your aim. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
+
+outfit "VO-119zo Virtual Security Officer"
+	category "Systems"
+	cost 600000
+	thumbnail "outfit/shard"
+	"required crew" -1
+	"energy consumption" 0.5
+	"heat generation" .1
+	"outfit space" -1
+	mass 1
+	unplunderable 1
+	"scan interference" .2
+	"scan concealment" .5
+	"tactical scan power" .5
+	"outfit scan power" .5
+	"outfit scan speed" .5
+	"radar jamming" .1
+	description "The Virtual Security Officer is capable of both giving you insight into your enemies, as well as protecting your own ship from similar prying. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
+
+outfit "VO-108c Virtual Science Officer"
+	category "Systems"
+	cost 600000
+	thumbnail "outfit/shard"
+	"required crew" -1
+	"energy consumption" 0.5
+	"heat generation" .1
+	"outfit space" -1
+	mass 1
+	unplunderable 1
+	"asteroid scan power" 2
+	"tactical scan power" .5
+	"outfit scan power" 1
+	"outfit scan speed" 1
+	"cargo scan power" 2
+	"cargo scan speed" 2
+	description "The Virtual Science Officer is your best bet at quickly retrieving and analyzing data about your environment, including nearby ships. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
+
+outfit "VO-114n Virtual Engineer"
+	category "Systems"
+	cost 600000
+	thumbnail "outfit/shard"
+	"required crew" -1
+	"energy consumption" 0.5
+	"heat generation" .1
+	"outfit space" -1
+	mass 1
+	unplunderable 1
+	"heat capacity" 2
+	"overheat damage threshold" .025
+	cooling .05
+	"shield generation multiplier" .015
+	"shield energy multiplier" -.005
+	"hull generation multiplier" .015
+	"hull energy multiplier" -.005
+	description "The Virtual Engineer is capable of improving the efficacy of many of your ship's systems. The VO-114n is familiar with not just specific systems, but the operating principles which make them work. That ensures usefulness even with novel outfits. All Deep Sky Virtual Officers come installed on specialized neural computation hardware."
 
 
 # Syndicated Systems