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added "Artificial Crew" outfit category

john melesky 10 months ago
parent
commit
7792c14144
2 changed files with 28 additions and 11 deletions
  1. 11 11
      data/artificial-crew-outfits.txt
  2. 17 0
      data/categories.txt

+ 11 - 11
data/artificial-crew-outfits.txt

@@ -1,7 +1,7 @@
 # Kraz Cybernetics
 
 outfit "CX9 Crew Robot"
-	category "Systems"
+	category "Artificial Crew"
 	cost 180000
 	thumbnail "outfit/android"
 	"required crew" -1
@@ -14,7 +14,7 @@ outfit "CX9 Crew Robot"
 
 # Deep Sky
 outfit "DH-1 Crew Processing Unit"
-	category "Systems"
+	category "Artificial Crew"
 	cost 1800000
 	thumbnail "outfit/warforge battery"
 	"heat generation" .2
@@ -26,7 +26,7 @@ outfit "DH-1 Crew Processing Unit"
 	description "Deep Sky's Digital Helm Crew Processing Unit is the cutting edge of adaptive computer technology. The DH-1 connects to and integrates with your ship's systems, whatever its age or make. Its specialized neuroplastic computation hardware provides the required platform for up to five Deep Sky Virtual Officers, capable of augmenting or replacing your human crew."
 
 outfit "VO-104a Helmsman"
-	category "Systems"
+	category "Artificial Crew"
 	cost 250000
 	thumbnail "outfit/shard"
 	"required crew" -1
@@ -39,7 +39,7 @@ outfit "VO-104a Helmsman"
 	description "	All artificial crew software requires additional computing hardware to run on."
 
 outfit "VO-107d Tactical Officer"
-	category "Systems"
+	category "Artificial Crew"
 	cost 250000
 	thumbnail "outfit/shard"
 	"required crew" -1
@@ -53,7 +53,7 @@ outfit "VO-107d Tactical Officer"
 	description "	All artificial crew software requires computing hardware to run on."
 
 outfit "VO-119zo Security Officer"
-	category "Systems"
+	category "Artificial Crew"
 	cost 250000
 	thumbnail "outfit/shard"
 	"required crew" -1
@@ -69,7 +69,7 @@ outfit "VO-119zo Security Officer"
 	description "	All artificial crew software requires computing hardware to run on."
  
 outfit "VO-108c Science Officer"
-	category "Systems"
+	category "Artificial Crew"
 	cost 250000
 	thumbnail "outfit/shard"
 	"required crew" -1
@@ -85,7 +85,7 @@ outfit "VO-108c Science Officer"
 	description "	All artificial crew software requires computing hardware to run on."
 
 outfit "VO-114n Engineer"
-	category "Systems"
+	category "Artificial Crew"
 	cost 250000
 	thumbnail "outfit/shard"
 	"required crew" -1
@@ -106,7 +106,7 @@ outfit "VO-114n Engineer"
 # Syndicated Systems
 
 outfit "EGCv1 Artificial Crew"
-	category "Systems"
+	category "Artificial Crew"
 	cost 120000
 	thumbnail "outfit/android"
 	"required crew" -1
@@ -117,7 +117,7 @@ outfit "EGCv1 Artificial Crew"
 	description "The Syndicate Systems Embodied General Capability android is an artificial crew member complete with physical humanoid form. Capable of basic crew duties, including anything that requires physical presence and rudimentary symbolic reasoning. Version 1 features a bunk-deployable recharge and repair station."
 
 outfit "EGCv1 Artificial Crew, Value Pack"
-	category "Systems"
+	category "Artificial Crew"
 	cost 650000
 	thumbnail "outfit/android"
 	"required crew" -6
@@ -129,7 +129,7 @@ outfit "EGCv1 Artificial Crew, Value Pack"
 
 
 outfit "GCv1 Virtual Crew"
-	category "Systems"
+	category "Artificial Crew"
 	cost 150000
 	thumbnail "outfit/supercapacitor"
 	"required crew" -1
@@ -140,7 +140,7 @@ outfit "GCv1 Virtual Crew"
 	description "The Syndicate Systems General Capability AI is a virtual crew member. By integrating directly with ship systems, this reduces the need for fallable organic crew members. Syndicate Systems has no comment on the rumors that this AI takes processing power from shield computers, and assures you that the GCv1 Virtual Crew operates entirely within the parameters set in the lengthy license document."
 
 outfit "GCv1 Virtual Crew"
-	category "Systems"
+	category "Artificial Crew"
 	cost 150000
 	thumbnail "outfit/supercapacitor"
 	"required crew" -1

+ 17 - 0
data/categories.txt

@@ -0,0 +1,17 @@
+# if you just add a category, it will be on the bottom,
+# and we don't want crew to be beneath licenses, so
+# list all the categories
+category "outfit"
+	"Guns"
+	"Turrets"
+	"Secondary Weapons"
+	"Ammunition"
+	"Systems"
+	"Artificial Crew"
+	"Power"
+	"Engines"
+	"Hand to Hand"
+	"Unique"
+	"Minerals"
+	"Special"
+	"Licenses"