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@@ -1,3 +1,255 @@
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+use bevy::prelude::*;
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+use bevy::sprite::MaterialMesh2dBundle;
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+use std::time::Duration;
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+
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+const SUN_SIZE: f32 = 20.;
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+
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+#[derive(Event, Default)]
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+struct PlayBoop;
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+
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+#[derive(Resource)]
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+struct Boop(f32); // frequency in hz
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+
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+
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+#[derive(Component)]
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+struct Position(Vec2);
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+
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+#[derive(Component)]
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+struct Velocity(Vec2);
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+
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+#[derive(Component)]
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+struct Size(f32);
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+
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+#[derive(Component)]
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+struct Mass(f32);
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+
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+#[derive(Component)]
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+struct Planet {
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+ focus: Position,
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+}
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+
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+impl Planet {
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+ fn new(fx:f32, fy:f32) -> Self {
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+ Self {
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+ focus: Position(Vec2::new(fx, fy)),
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+ }
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+ }
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+}
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+
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+#[derive(Component)]
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+struct Sun;
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+
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+#[derive(Bundle)]
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+struct PlanetBundle {
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+ planet: Planet,
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+ size: Size,
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+ mass: Mass,
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+ position: Position,
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+}
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+
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+impl PlanetBundle {
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+ fn new(posx:f32, posy:f32, fx:f32, fy:f32) -> Self {
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+ Self {
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+ planet: Planet::new(fx, fy),
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+ size: Size(20.),
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+ mass: Mass(200.),
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+ position: Position(Vec2::new(posx, posy)),
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+ }
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+ }
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+}
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+
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+#[derive(Bundle)]
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+struct SunBundle {
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+ sun: Sun,
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+ size: Size,
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+ mass: Mass,
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+ position: Position
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+}
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+
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+impl SunBundle {
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+ fn new(posx:f32, posy:f32) -> Self {
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+ Self {
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+ sun: Sun,
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+ size: Size(2000.),
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+ mass: Mass(20_000_000.),
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+ position: Position(Vec2::new(posx, posy)),
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+ }
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+ }
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+}
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+
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+fn spawn_camera(mut commands: Commands) {
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+ commands.spawn_empty()
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+ .insert(Camera2dBundle::default());
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+}
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+
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+fn spawn_planet(
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+ mut commands: Commands,
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+ mut meshes: ResMut<Assets<Mesh>>,
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+ mut materials: ResMut<Assets<ColorMaterial>>,
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+) {
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+ println!("Spawning planet!");
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+
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+ let shape = Mesh::from(Circle::new(5.));
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+ let color = ColorMaterial::from(Color::srgb(1., 0.3, 0.3));
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+
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+ let mesh_handle = meshes.add(shape);
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+ let material_handle = materials.add(color);
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+
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+ commands.spawn((
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+ PlanetBundle::new(120., 150.,
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+ 50., 0.),
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+ MaterialMesh2dBundle {
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+ mesh: mesh_handle.into(),
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+ material: material_handle,
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+ ..default()
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+ },
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+ ));
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+
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+ let shape2 = Mesh::from(Circle::new(3.));
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+ let color2 = ColorMaterial::from(Color::srgb(0.2, 0.3, 1.));
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+ let mesh2 = meshes.add(shape2);
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+ let material2 = materials.add(color2);
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+
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+ commands.spawn((
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+ PlanetBundle::new(80., -20.,
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+ 10., 30.),
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+ MaterialMesh2dBundle {
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+ mesh: mesh2.into(),
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+ material: material2,
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+ ..default()
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+ },
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+ ));
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+}
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+
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+fn spawn_sun(
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+ mut commands: Commands,
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+ mut meshes: ResMut<Assets<Mesh>>,
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+ mut materials: ResMut<Assets<ColorMaterial>>,
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+) {
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+ println!("Spawning sun!");
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+
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+ let shape = Mesh::from(Circle::new(SUN_SIZE));
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+ let color = ColorMaterial::from(Color::srgb(0.8, 0.9, 0.3));
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+
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+ let mesh_handle = meshes.add(shape);
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+ let material_handle = materials.add(color);
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+
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+ commands.spawn((
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+ SunBundle::new(0., 0.),
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+ MaterialMesh2dBundle {
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+ mesh: mesh_handle.into(),
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+ material: material_handle,
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+ ..default()
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+ },
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+ ));
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+}
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+
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+
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+fn move_planets(
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+ time: Res<Time>,
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+ mut planets: Query<(&mut Position, &mut Planet)>
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+) {
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+ for (mut position, mut planet) in &mut planets {
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+ // okay
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+ //
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+ // so the line segment from sun to point
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+ // and the line segment from focus to point
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+ // converge at point
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+ // we want to bisect the angle, then get the
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+ // perpendicular
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+
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+ // xy0, xy1 - sun to point
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+ // xy2, xy3 - focus to point
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+
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+ let x02 = 0. - planet.focus.0.x;
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+ let y02 = 0. - planet.focus.0.y;
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+ let x10 = position.0.x - 0.;
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+ let y10 = position.0.y - 0.;
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+ let x32 = position.0.x - planet.focus.0.x;
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+ let y32 = position.0.y - planet.focus.0.y;
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+
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+ let l = y32 * x10 - x32 * y10;
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+ // if l low, parallel (drop to perpendicular);
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+ let l10 = (x10.powf(2.) + y10.powf(2.)).sqrt();
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+ let l32 = (x32.powf(2.) + y32.powf(2.)).sqrt();
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+
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+ let speedfactor = l32 / l10;
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+
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+ let ti = (x32 * y02 - y32 * x02) / l;
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+ let xi = 0. + ti * x10;
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+ let yi = 0. + ti * y10;
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+ let xitmp = xi + x10/l10 - x32/l32;
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+ let yitmp = yi + y10/l10 - y32/l32;
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+ let li = ((xitmp - xi).powf(2.) + (yitmp - yi).powf(2.)).sqrt();
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+ let xi2 = xitmp + ((xitmp - xi) / li) * 60. * speedfactor;
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+ let yi2 = yitmp + ((yitmp - yi) / li) * 60. * speedfactor;
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+
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+
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+ if (position.0.y > 0.) {
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+ position.0.x += (xi2 - xi).abs() * time.delta_seconds();
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+ } else {
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+ position.0.x -= (xi2 - xi).abs() * time.delta_seconds();
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+ }
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+
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+ if (position.0.x > 0.) {
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+ position.0.y -= (yi2 - yi).abs() * time.delta_seconds();
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+ } else {
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+ position.0.y += (yi2 - yi).abs() * time.delta_seconds();
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+ }
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+
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+ }
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+}
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+
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+
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+fn project_positions(
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+ mut positionables: Query<(&mut Transform, &Position)>
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+) {
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+ for (mut transform, position) in &mut positionables {
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+ transform.translation = position.0.extend(0.);
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+ }
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+}
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+
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+
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+fn setup_audio(
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+ mut commands: Commands
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+) {
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+ commands.insert_resource(Boop(440.));
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+}
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+
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+fn play_boop(
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+ mut boop_assets: ResMut<Assets<Pitch>>,
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+ boop: Res<Boop>,
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+ mut events: EventReader<PlayBoop>,
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+ mut commands: Commands,
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+) {
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+ for _ in events.read() {
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+ info!("playing pitch with frequency: {}", boop.0);
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+ commands.spawn(PitchBundle {
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+ source: boop_assets.add(Pitch::new(boop.0, Duration::from_millis(400))),
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+ settings: PlaybackSettings::DESPAWN,
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+ });
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+ info!("number of pitch assets: {}", boop_assets.len());
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+ }
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+}
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+
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+
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fn main() {
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fn main() {
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- println!("Hello, world!");
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+ App::new()
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+ .add_plugins(DefaultPlugins)
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+ .add_event::<PlayBoop>()
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+ .add_systems(Startup,
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+ (
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+ spawn_camera,
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+ spawn_sun,
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+ spawn_planet,
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+ setup_audio,
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+ ))
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+ .add_systems(Update,
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+ (
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+ play_boop,
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+ move_planets,
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+ project_positions.after(move_planets)
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+ ),
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+ )
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+ .run();
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}
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}
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